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Post by hawkeye on Jan 24, 2007 0:55:26 GMT -5
What: All-Pangasinense Airsoft Game When: Feb 4, 2007 Where: Pangasinan (exact location under planning pa) FPS limit: No limit, but no assault for aegs over 450 fps
Sir creeper and company (3 squads) have intentions to visit pangasinan this feb 4, and pledged to play with airsofters from Pangasinan. Some of them are from Pangasinan in origin. We are encouraging all airsoft teams and players/lonewolves from Pangasinan to play on this event. A meeting will be held after the game to formally launch our Pangasinan Alliance, if things may come right, and aim for a united Pangasinan airsofters.
Sirs sana makapunta kayo!
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Post by Abante on Jan 28, 2007 20:27:01 GMT -5
guys, were finalizing the rooster who will participate this sunday, please confirm your participation... hope to see you all....
wait for further announcement regarding the coming game..
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Post by Abante on Jan 29, 2007 23:15:42 GMT -5
Final Game Details:
What: 1st Pangasinan Airsoft Invitational Hosted by: Pangasinan Airsoft Alliance When: February 4, 2007 Where: Brgy. Macayug, Mangaldan, Pangasinan Fps: No limit, but above 450 fps limited roles Terrain: Jungle / Desert / Cqb Registration: P300 each (includes lunch, dinner and party) P50 for raffle (Prize: You wont regret it) Venue for the fellowship: Padis Point, Citymall, Lucao, Dagupan City For accommodation, please contact chef at 09173022160
We suggest to bring the following: (note:Portable radios not allowed) Aegs and bdus Binoculars Lighters Camelbacks / reservoirs
Contact Nos.:
Benjie (Team MSAG)- 0926-8648371 Adrian (Team DAG) - 0906-2266227 Mike (Team CAD) - 0920-9617220 Nino (Team MASIBEG) - 0918-8937777 Nolan (Team Seal 9) - 0917-5342781
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Post by Abante on Jan 31, 2007 4:25:38 GMT -5
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Post by mithral on Feb 3, 2007 1:39:14 GMT -5
sir ito po yung revised rule set plus two custom scenarios for this sundays game...
i apologize for the late posting due to technical difficulty
General Airsoft game guidelines: - All hits to body or gear count as a kill - Ricochets do not count as a hit - Friendly fire (shot by team mate) counts as a hit - Hits to 'primary' weapon do not count - If you are hit, raise your hands and exit the playing field - Wear approved shatterproof eye protection at all times. - Offer surrender options within 10 meters of opponent. - No communication with team after you are hit. - No pointing at your 'killer' after you are hit. - No 'yelling at' players while game is active. (Ie. from safe zone.. you're dead)
Scenario Type Games
Take over
Both teams have two barrels with gasoline and wood the objective of the game is to explode the opposing teams barrels
Rules
Both team must have a assigned demolition unit only this unit can explode the barrels using the provided firecracker if the demo unit is killed one can take his place but their can only be one demo unit per team at any one time.
Both team has also three medics which can "resurrect" fallen members
Medic Guidelines:
-To initiate a respawn a medic must attached the provided "marked band aid" unto the players mask - a medic's bandages cannot be himself but other medics can "respawn" him - each medic is given 6 band aid for this task - fallen players must raise their weapons with the muzzle pointing on the sky and assume a non-combat position to be acknowledge as a fallen playes and in need of a medic. - a fallen player has the option of waiting for a medic or leaving the field, if he he choose to wait for a medic he must remain in the same place
The Siege of Bunker Hill
One team will act as defenders and the others are attackers.
Guidelines
1. the defenders start out in a pre defined area with half of their team they must hold out the attackers entering Bunker Hill 2. the rest of the team will come in regular intervals of 5 minutes as reinforcements 3. if the attacking team successfully takes over bunker hill the roles are reversed 4. to signify a successful take over the attacking team must light the barrel in the middle of bunker hill 5. the defending teams would then wait for 5 minutes for preparation and will have thirty minutes to take over the hill or lose
other 2 scenarios are skirmishes and "ba-on"
- all standard airsoft rules applies - marshall rules are final - penalties would be awarded by marshals unto players if they broke the rules - players would be awarded one warning after penalty would be given -penalty would be the said players to be sent out of for the rest of the game and only would be allowed in the next game.
well as per instruction i posted it here...thanks you sir and see you in sunday
( p.s. paki pasa na lang sa MSAG Boards for review )
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